Roosa Saarreharju
Aspiring Game Producer
The Purrfect Plunder
The Purrfect Plunder was developed as a small project for a Game Design and Production course at Arcada University of Applied Sciences. The goal was to build a finished product and publish it on a public site. Our team of four worked with GameMaker Studio 2, and used the Windy Woods template as our basis. Ultimately, we ended up changing everything with the exception of a few of the original sound effects.
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Find the game here: itch.io homepage
Role(s) and responsibilities
Production
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Built and maintained our high-level roadmap and week-long sprints. delegating tasks while spreading the workload.
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Led communications and meetings to ensure erveyone was kept informed of progress.
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Managed project scope and feasibililty adjusting it where needed.
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Game design
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Acted as the lead designer, making the final calls on design choices.
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Designed the levels, excluding the tutorial.
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Created and maintained a game design (and overall project) document in Notion.
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Marketing
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Put together the game's trailer (recorded gameplay, recorded voice-over and edited the footage and audio).

Screenshot of our overall project roadmap and insert of one example sprint
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Screenshot of pages from our Notion documentation
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